Research
Digital platforms and online labor markets.
Working Papers
Safety as Strategy: Consumer Protection and Platform Leakage
NET Institute Working Paper 26-07, 2026
Abstract
Platforms often justify new rules as consumer protection. When such a rule governs infrastructure that rival marketplaces depend on, it can make trading on those rivals riskier while leaving the platform's own marketplace unchanged, and can thus work against platform leakage. We study Valve's Trade Protection policy of July 2025, which made peer-to-peer transfers of Counter-Strike 2 items reversible for seven days while exempting purchases on Steam's own Community Market; third-party marketplaces complete every sale through such a transfer while settling the payment on their own platforms. Using item-week data from Steam and two third-party marketplaces, CSFloat and MarketCSGO, we estimate a difference-in-differences model that compares trading around the policy date with the same calendar weeks in 2024. Trading volume on the third-party marketplaces fell by about half and did not return to its pre-policy level within our window, while Steam's number of trades did not rise. Both results hold in a regression discontinuity in time, and the Steam result also holds when other Steam games serve as controls. Steam's turnover, however, rose by 18 to 24%, with volume gains concentrated among high-price items and items with a high pre-policy share of third-party trading. The policy thus shifted high-value trading toward the focal platform, while much of the lost third-party trading was not absorbed by Steam.
Research in Progress
Generative AI's Impact on Microtasking Platforms: Evidence from the Rollout of ChatGPT
Work in progress (data processing)